Specializing in Deep Learning, Reinforcement Learning, and Game Engine Architecture. Bridging the gap between academic research and AAA game development.
Developing on-device ML inference runtimes and reinforcement learning training infrastructure for the Frostbite engine using C++ and PyTorch.
Architected a full-stack educational simulation platform using Node.js, PostgreSQL, and Unity WebGL with real-time ChatGPT integration.
Led technical tool development and Houdini pipelines for AAA Unreal Engine titles, bridging engineering and technical art.
Managed a 12-person team developing VR training simulations for high-risk environments and cross-platform flight simulators.
Delivered advanced modules on AI and Software Architecture for both BSc and MSc computer science students.
Responsible for curriculum development and delivery for the MSc in Games Design & Development.
Developed specialized Esports training and analytics software using Unreal Engine 4.
Developed Python REST web-services and containerized backend infrastructure for major Activision titles.
Contributed to the core matchmaking infrastructure for a major title.
A multiplayer shooter designed specifically to train and evaluate reinforcement learning agents against human players.
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